
I try to get informations on RetroPie forums too, but there are no much guys who use PCSX2 in Retropie.Īnyway, thank you in advance for any help
GSDX32 AVX2 DLL PCSX2 HOW TO
Or I didn't understand how to do and threads are a bit old. I read many thread asking almost the same thing but there were not really solutions which work. To finish, is there another way, another plugin which support 4 controllers? Otherwise, can I get 4 pads running with libOnePad plugin? if yes, how to do?ģ. Cause libLilyPad plugin has no GUI, is there a way to configure it to get 4 pads working in the same time? If yes, how to do? I can't find any explanations.Ģ. (I read Gregory never finished his port).ġ. But, on Linux, the libLilyPad plugin has no GUI.

I would like to have the same under Ubuntu. I tried PCSX2 on Windows with Lilypad plugin (just to test), and by enabling Multitap 1 (or Multitap 2), I can bind 4 pads and all works fine with PS2 games. I'm using Xbox One controllers.Īll 4 are recognized on Ubuntu but only 2 can be used in the same time with "libOnePad" plugin. I would like to play with 4 pads in the same time. I'm using PCSX2 from RetroPie packages under Ubuntu 16.04 LTS 圆4. Can I just copy/paste the whole "memcard" folder?
GSDX32 AVX2 DLL PCSX2 UPDATE
If I need to update the emulator or just use a different version, then I'd like to know how to keep my save-file between emulator versions. (Although if that isn't a possible issue, then just figuring out how to reactivate the Memory Card file is fine.)ĮDIT: Oh yeah, just in case it helps any, I'm using "v1.5.0 dev-2243-g74282b46f". Is there a way to get the emulator to "re-insert" the Memory Card file while the game is still running? I'm asking about doing it mid-game just in case the issue is due to the game loading from a save-state and thus re-loading in a state of not having the Memory Card available.

I loaded my latest save-state, since I had kept playing for a little bit after that message, and the game still can't find the Memory Card.

I checked Google, and the only advice I could find was to make sure that nothing was set to "read-only". While I can always just use save-states, I would really prefer to have the in-game save as a backup, in case I do something stupid and manage to save the game in a horrible position. I've been playing "Sly Cooper: Band of Thieves" recently, and during the third world of the game, I got an in-game message saying that the Memory Card had been unplugged, and that until I re-inserted it, I would be unable to save in-game.
